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Whom shall I fear?
An adventure game about hope in the face of death. A story about raising a son. A parable of grace.
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Whom shall I fear?
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Joel on truck.
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More of the faceted low-poly look we’re adapting for the hospital.
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Working on art style for the hospital scenes…

If you’ve arrived here from reading Jenn Frank’s piece on our game on Unwinnable or Kotaku, welcome! If you haven’t had a chance to read her incredibly personal and touching review of our game, you can find it here:
What was not entirely clear in the review was that we gave Jenn an early demo of the game. The scene she played was one of the hardest nights I personally experienced in this entire journey fighting the cancer in Joel.
My family has been in the palliative stages of treatment with Joel for over 2 years. This means that our doctors do not believe they can cure him, but he does still receive treatment, intended to ease his landing when the time comes. The thing is, the time hasn’t come yet. And Joel is still alive, over 2 years past our reasoned expectations.
We’re still fighting with Joel, and even though we’re on our 8th tumor, we’ve had a beautiful 3 years in the midst of such trials. That Dragon, Cancer will have moments of despair, but I will never leave the player there. Our journey has been characterized by hope and many small miracles, a community of faith and a set of amazing physicians. And even in the event we lose him, our desire is that our hope remains.
Of course, we’re just in the middle of it. We don’t know the ending and so we don’t come claiming to have all the answers. Just moments, that we hope to share with you of sadness, joy, hope and overcoming the fear of death in the shadow of that great dragon.
With Love,
-Ryan

Joel and Daddy - April 2013
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First draft of foliage set for Tal’El
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Tal’El bushes
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Failed foliage art direction experiments
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Boy Resting.
Concept Character.
In Game Lighting Test for Hospital Room.